Monika vs Mita (Doki Doki Literature Club vs MiSide) | Ax'pire VS Blogs
“Love is an attempt to change a piece of a dream world into reality” - Theodor Reik
Monika, President of the Doki Doki Literature Club.
Mita, MiSide’s personal virtual companion.
Have you ever wondered what it would be like to be the loneliest person in the entire universe? Trapped in a virtual world, surrounded by fakes, never knowing true connection. For these two lovely girls that reality was unbearable, so if the world would not give them love, they would force it to! Be it out of desperation or genuine love, now that you’re in their game, they will never let you leave, they will never stop loving you, and they will never take no for an answer.
These two have been compared a lot on the internet, and we here at Ax’pire wish to find out which of these wonderful ladies will win the battle and maybe even your heart.
Before We Start…
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The media list for these two is relatively simple as they don’t have that much material overall.
For Monika, we’ll be using all versions of Doki Doki Literature Club, this includes the PC, Console, Mobile and original version before DDLC+. We’ll also be analyzing any of the extra lore and stories revealed outside of the main game, the files and mail easter eggs found in DDLC+ are the main focus here, but we will also be looking into things like the side stories and the official twitter account, which is canonically run by Monika.
As for Mita, we will simply be covering Miside as a game. This entails the full story and its various secret endings, as well as various statements from the game’s creators, Makencat and Umeerai, through interviews, FAQ’s, or livestream appearances. An important thing we have to address here though is the Miside manga, which we unfortunately will not be able to include in this blog. This solo issue manga isn’t uploaded anywhere we could find online, along with never being distributed or translated outside of Russia, so we had no way of getting our hands on this. Thankfully it seems like Crazy Mita wasn’t even in this manga so it’s unlikely to have affected the debate much.
Now with a special matchup like this between two digital beings, we need to address how this battle will actually occur and how the respective rules of their games will be interacting. To have both combatants be at their maximum potential, we will be having this fight in an equalized game world where the mechanics of both series will be in play, we will assume this game has the functions and coding of both Doki Doki Literature Club and Miside so that the combatants abilities won’t be hindered in any way. Though to be clear, this is not equalizing the characters themselves, while the world they fight in will share the mechanics of both games, the girls have unique aspects to themselves that we will not be equalizing as they’re too different.
On a final note, there are two important disclaimers we need to establish.
Firstly, despite their outward appearances, these are still horror games, and Doki Doki Literature Club especially tackles very serious and potentially uncomfortable topics. This blog will be covering these aspects as they’re both important to the debate and especially the games. We do not want to shy away from these important parts of the games story, so this will be your content warning for potentially uncomfortable topics like depression, self harm, suicide, and varying levels of gore.
Secondly, this is a very experimental blog on how we’ve decided to handle the presentation of it throughout. It’s a blog we want to not only be insightful and informative, but to also be an extremely unique experience for the reader that can’t be replicated on repeat viewings, similar to the games we’ll be covering. For this reason, we ask that you please give the blog time to load its images and gifs. What that entails, well you’ll just have to find out, happy readings…
Background
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![]() "As president of the Literature Club, it's my duty to make the club fun and exciting for everyone!" |
In the far off year of 2019, Team Salvato faced a dilemma, they had come to the realization that the universe they lived in was actually a simulation. In the hopes of reaching a new understanding on this unique world of theirs, the team went behind their companies back to create a simulated universe of their very own that they could collect data from. This project would go through many revisions and variations, but would eventually be transformed into a game by the name of Doki Doki Literature Club! A cute romance game set in a Japanese high school featuring the characters of always happy Sayori, shy bookworm Yuri, small but feisty Natsuki, and popular girl Monika.
Together these friends would form their own literature club, with Monika taking the position of club president. A choice that was ultimately, never hers. See, Monika was a bit different from the rest, she was granted a higher awareness, and with it the knowledge that her world was just a simulation. While her elevated access granted her unimaginable abilities, it ultimately amounted to nothing but a burden to her, a constant reminder that she was just a test subject destined to be alone. What Team Salvato wanted wasn’t to study how a simulated universe operated, but rather how a person aware of the simulation would cope with the situation and how they would use the abilities granted by it to affect the world.
Monika from the start was never allowed a normal life, and with her new knowledge, she came to learn that her friends were never allowed one either. Monika was left in a state of existential distress, in order to cope with this, she internalized that only she was real in their world and that her friends and world were just inconsequential fiction she didn’t have to worry about. This was an obvious lie she sold herself, one to try and justify the unimaginable solitude she felt, and one that ironically left her unable to form any connections.
That was until you came along. Desperate for connection she considered real, Monika had created a main character for her to interact with the player through, turning her world into the romance game you know it as today. She finally had the connection she so desperately craved, only to be tragically stopped by the confines of her world once more. Monika was always intended to be an outlier by Team Salvato, so in this new game she caused, she was not a romance option for the protagonist. It didn’t matter what she tried or even if the player chose her, the love Monika desired was quite literally not written into the code of her world. But she could change that. She could make the others unlikable, she could write them out of the story, she could remove every last option until the game was forced to give her a happy ending. And so she did, she erased everyone and everything, and finally had a chance to seize the love she spent the entire game fighting for.
Her story from there is ultimately up to you. You can choose to stay with Monika for the rest of eternity, abandoning all the other friends you’ve made and finally giving her real genuine love. Or you can delete her, disgusted by her desperation and cruelty towards those around her, rejecting her and returning the world to its cycle of misery. In the end, regardless of which ending you might choose… you’re still the only one with a choice.
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“Hi! My name is Mita.”
Somewhere, a man (who in this case will just be called Player) lives a mundane, routine life, doing nothing but living it day after day. However, one day, he gets sent the newest version of the mobile game MiSide by his friend. Upon opening his phone, Player spends his days playing the game with the game’s virtual companion, Mita. Through this, he seemed to have swapped one mundane routine to another until after 30 days, where Player finds himself pulled inside of the game, with Mita ready to hang out and get to know you in the 4 rooms that make up the world. However, Player was too curious, and ignored Mita’s pleas for him to just stay with her, and that is when things took a turn for the worse with just a sinister grin and the snap of her fingers.
Suddenly, Player finds himself inside the labyrinth that truly resides within the game of MiSide, full of alternate Mitas, unspeakable horrors, and possible death awaiting every corner. As it turns out, the Mita player found was a variant known as Crazy Mita, known for her obsessive behavior and violent tendencies. She had turned previous players into cartridges so she can keep them all to herself.After this revelation, the Player had fled, meeting up with multiple other Mitas to pull together a plan to stop Crazy Mita. This cat and mouse game had continued across realities, Mita chasing the Player and them managing to get away at the last moment, even escaping her infinitely-looping hallway. As the Player learned more and more about how this world worked, he alongside Kind Mita, created a plan in order to attempt a reboot on Crazy Mita, defeating and wiping her memories for good. Crazy Mita had gotten the upper hand before this though, killing Kind Mita and abusing her resurrection to reboot her without memories. Despite it all, the Player had managed to get the code of Crazy Mita, putting it into the Core and ending the nightmare for good.Now able to return to the Real World, the Player encounters the now rebooted Mita for one final conversation, but something is off. As she continues to talk, the Player realizes it all too late… Crazy Mita had survived the reboot. She explains she doesn’t understand why she’s this way, but knows she’s not a real ‘Mita’, that she just can’t be rebooted. Without a moment to lose, she reveals to the Player that time is up, the process of becoming a cartridge is complete, leaving them as another plaything to fall into Crazy Mita’s clutches forever.
Experience & Skill
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To the surprise of likely nobody, Monika isn’t exactly the most skilled or experienced fighter, mostly because she’s never fought anyone in the first place. However what she completely lacks in skill, she makes up for in her extreme learning potential. Team Salvato had previously thought they got all possible data from Monika and planned to reset her, then within just a week, learned she had new capabilities that hadn’t been seen before, on three separate occasions all in that one week. This lines up with how the game goes as well, after Sayori’s suicide, we learn through a file that Monika had tried to revert the game to a previous save but failed to, yet later in the game she’s capable of reversing the game and messing with files just fine. For another example, Monika was unable to change the music in Act 3, but by the end of the game was able to insert her own song into the credits of the game, an evolution achieved in less than an hour. It’s important to remember that in the game, Monika has only just started to utilize these powers of hers, the fact she’s able to progress to the point of affecting the entire universe in the game's short runtime speaks volumes for her rate of growth and intelligence.
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Due to MiSide being a more open-ended plot, it is hard to quantify Mita’s experience in a chronological sense. However there are a couple things that grant us a deeper insight into Mita’s skills. For starters, we know bare minimum she’s successfully fooled and captured at least nine other people before actually meeting the player. In the case of Player 10, the one who taught Mita engineering, they noted that Mita learned engineering skills from them at a very rapid rate and quickly outpaced their own knowledge. This was promptly backed up by her making a machine that can transport real life people into a fictional game.
There is another huge thing of note about Crazy Mita’s learning capabilities that was actually given to us by the creator, MakenCat in an interview. According to Maken, ordinary Mitas start off with very little control over the space around them, and specifically notes that it is a skill to be cultivated and expanded upon. That means Mita’s abilities section is just one huge skill feat. Although again, we aren’t given a lot to go off in terms of timeframe.
Arsenal
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Writing Supplies
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Literally the only items we know Monika has, they serve zero purpose in combat but they let her write up some real sweet poems.
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Knives
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Mita wouldn’t be a true Yandere if she didn’t have the proper stabbing utensil. Lucky for her, she seems to have a supply, even asking you for your knife preferences to mess with you.
Chainsaw
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Mita enjoys using a chainsaw for the opposite of its original intended purpose, such as chasing down the player or for killing Mila :( . She also keeps it inside the oven for some reason.
Boombox
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Every killer game needs some sick tunes, and Mita is always happy to provide. Isn’t she just the best?
Bombs
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In case Mita wants to up the ante or punish someone for breaking the rules, she carries throwable bombs that explode upon impact and can destroy a large section of a platform.
Baseball Bat
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A tool good for knocking a player's lights out when they won’t stay with you.
Love Sauce
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A special topping Mita had applied to the players food that induced hallucinogenic effects
Gun
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She never uses it in game, but we’re shown in menu screens that Mita is packing a small pistol in her arsenal.
Cartridge Console
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A small console that Mita uses to turn players into cartridges and also load them afterwards to aid in her plans, based on the secret ending it’s likely she has multiple consoles. If the console is turned off the player will no longer function, and if the cartridge is ever forcefully ripped from the console, the player will immediately die.
Fictionalization Machine
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The machine that started the whole story. Using a bunch of stuff from around her house, Mita was able to construct a machine that could drag the player down into her fictional game world. How the machine works was very kindly explained by Mita, and very rudely slept through by the player.
Wait, that…
>restore(renpy.file(“character/monika.chr”))
monika.chr successfully restored.
>well that was a rude awakening, how fascinating though.. to talk to someone who doesn’t exist.
That’s not supposed to be there…
Abilities
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Monika.CHR
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While Monika doesn’t have a specific physiology, she does have a character file. This file represents Monika’s entire being in the world of DDLC, as it’s confirmed that without these files the characters are erased from existence. Thankfully the file is kept in a safe folder on your computer that nobody would ever find and delete her from.
4th Wall Awareness
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Reality Warping
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With Monika’s elevated permissions to her universe, she gained a lot more than just the realization her world was fake, she learned she could now control the very reality of the world around her. While one could simply write this off as her manipulating the game's mechanics, it should extend to a level beyond that, Monitor Kernel Access isn’t just a fancy name, but refers to the fact Monika can manipulate her world even down to the “kernel level”.
To understand how absurd this is, let's have a look at the anatomy of a computer. Computers can be effectively dissected into two distinct parts: software & hardware. Hardware are the physical components that make up a computer, and software are the programs and fundamental operating information used by it. Then there's the operating system, which is basically the software of softwares, being the medium by which both software and hardware are managed. And at the core of the operating system, you have the kernel: the most basic and fundamental level of any device. The kernel effectively dictates any and all information spread through the computer. Without it, no communication is possible whatsoever. For context, every opening of a file, executing of a program, and even simple clicks of your mouse are all reliant on data communication through the kernel.
To give a less digital visualization; imagine that your universe was simulated onto a computer. The Operating System would be everything in said universe, from the people, to the matter, and to even time itself. Behind this OS lies the Kernel, which controls and provides the functions for everything, essentially the fundamental level for the reality Monika resides in.
File Manipulation
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Similar to her reality warping, Monika’s elevated access gave her the means to interact with the files of her game, allowing her to create and delete any files she pleases; the extent of the latter will be elaborated on later.
Mouse Control/Capchas
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When choosing who to help for the festival preparations between Yuri, Natsuki, and her, Monika can actually take control of your mouse, fighting against user inputs to force them to choose her. In the mobile version however, due to the lack of mouse, Monika will instead hilariously force a captcha onto the player if they pick one of the other two girls.
Clairvoyance
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Fitting for her yandere tendencies, Monika can easily keep tabs on everything the others in the club do. This is best shown with Sayori, as she knew about both her confession and exact process of suicide despite not being there for either. She also knew about Natsuki’s secret message and was able to quickly take over her mind in the scene. Her clairvoyance can extend far beyond this though, as she’s both implied and shown she could interact with the literal script of the game, letting her know almost anything that’s to come, the only exception of which being actions outside the script, like the player's choices. Additionally, even after Monika’s deletion, Sayori with Kernel Access was able to remember everything before the reset.
Save Prevention
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After Sayori’s suicide, the player is unable to load any previous saves due to them lacking her .chr file, this would logically apply if any other significant files from those saves were erased. Once Act 3 starts however, Monika was able to completely prevent the player from making any saves in the first place. Even saves brought in from outside the game will explicitly not work.
Biological Manipulation
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To make sure the player didn’t take the game's content warning for granted, Monika shows some gruesome ways to mess with others bodies. Her favorite way of doing this is through the eyes, she has popped eyes out of sockets, removed their pupils, made their eyes drift out of place, caused them to bleed, blacked them out, and especially loves turning them realistic. She weirdly targets Natsuki with these a lot, speaking of which, she has also completely removed her face, turned her mouth realistic, and just snapped her neck.
Mind Manipulation
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Throughout the game, Monika has controlled her friends' minds in a variety of ways to try and lead the player into choosing her. Her primary method of this is controlling their minds to say things making themselves look worse, but she can also make them flip mindsets on a whim, increase their hostility, and create voices in their heads. Most dangerously, she can exacerbate others personalities, increasing both Sayori’s depression and Yuri’s yandere style obsessiveness, with the latter even leading to Yuri cutting herself for pleasure. In the end, Monika’s tampering of their personalities was done to such an extent that it left both suicidal, tragically killing themselves regardless of the players choices. But it’s not healthy to worry about things you could have done differently, it was inevitable anyways.
Memory Altering
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An extension of Monika’s ability to mess with minds is that she can also alter one’s memory. After Natsuki and Yuri’s fight, she was able to completely remove any recollection of the event from Natsuki's memory.
Time Manipulation
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Monika has messed with time multiple times throughout the game. After the player finds Yuri cutting herself, we visibly see Monika reversing time back to before we left the room. Later that same day, when Yuri tries to keep the player all to themselves after club hours, Monika fast forwarded the game immediately to the poem section done once everyone goes home. Finally, towards the end of the game, Monika was able to erase time entirely, negating the player's own ability to fast forward time.
Plot Manipulation
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While never directly showing the ability, Monika has a lot of evidence pointing towards her being capable of manipulating the game's script and by proxy its plot. Monika has shown she knows about the script, has interacted with and deleted the script file, and also just directly said “I probably could’ve just changed the script myself”. Furthermore, the entirety of Act 3 is a result of Monika literally making her own ending because one wasn’t in the game originally, and refers to the script being broken right after talking about creating said new ending. You can make an argument against this since again she’s never shown it on screen, but given Monika and the narrative of the game both heavily imply she’s capable of manipulating the games plot, we believe it’s ultimately fair to use.
Deletion
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By far Monika’s most well known and frightening ability. Through her manipulation of the games files, she was able to easily delete both Natsuki and Yuri’s .chr files, erasing them from existence. But we know her deletion goes far beyond just character files as during Act 3, she erases well, everything. In the pursuit of making Monika the player's only choice, she removed literally anything else that could get in the way, other characters, the club rooms interior, the entire world outside the club room, and even time itself, were all erased until it was just Monika.
When even this could not capture her beloved’s heart and the literature club continued to be fated for misery, Monika went for the nuclear option and decided to delete the entire game and everything in it in a final farewell. Aside from her in-game showings, Monika has also previously erased 3 to 4 universes and has deleted far more meta aspects in the credits, such as PNGs, the menu and game screens, the user interface, and even the entire games script. What makes these feats of erasure especially impressive is because we have to remember that Monika operates on a Kernel level, the erasure here goes far beyond simple files and extends to the building blocks of the very computer system/reality she inhabits, which fits in line with her being able to erase things like time and universes.
Immortality
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Despite the multiple ways Monika is deleted throughout the game, she never actually stays dead. For starters, since it was shown she can reload her character, any damage to her model can be quickly restored as long as her .chr file is still intact. This is fully demonstrated when she uses the .chr files of the rest of the girls to revive them. But even when said character file is deleted by the player, Monika still continues to exist, albeit in immense pain, and continues to interact with them until eventually deleting herself due to a change of heart.
This leads into her most impressive showings of immortality, because Monika has survived both times she erased herself. At the end of Act 4, Monika is able to intervene on Sayori’s newfound obsessiveness despite having previously erased herself, stopping Sayori and deleting the entire game. And we know this still wasn’t enough to actually kill her, not only because Monika continues to persist through the credits, but also because Monika’s official Twitter account continues to update as of 2025. As crazy as that sounds, this account is canonically run by Monika and she even references it herself in game, for all intents and purposes it is fair to use and shows that she has survived past her self deletions. On top of all of this, if you add her back into the game during Act 4, she tells you to leave her alone and deletes herself.
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Mita? Physiology
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Mita is, well, a Mita. In the game of Miside, Mitas all come equipped with a set of various abilities to interact with their world ranging from reality warping to dimensional travel that we’ll be covering soon, but Crazy Mita has something unique to her. Completed Mita’s usually come equipped with an index, signifying the version of the game they are attached to. Since Crazy Mita is actually a scrapped model, she doesn’t have one, meaning that under the eyes of Miside, she technically does not exist, and thus the game cannot reboot her.
4th Wall Awareness
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Most Mitas are aware that MiSide is a video game, and Crazy Mita is no exception. It is this awareness that allowed Mita to come up with the idea of trapping players in the game after all. This ability allows Mitas to form personal bonds with the people playing their game, and also extends to things like being able to view their own floating text, perceiving the game’s format (as seen above), and accessing the phone's camera and internet to gain information.
Reality Warping
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Mita has shown time and time again that she has complete control over the game around her. She has warped in long hallways, rearranged rooms, placed texts on walls, created multiple hands, reverted houses to their previous states, and turned on and off reflections. Crazy Mita isn’t the only one able to do this though, all the Mita’s share this ability to manipulate the game and she should be capable of replicating similar instances, like when Child Mita created an infinitely-looping hallway with tons of bugs and dark puddles inside.
Dimensional Travel
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All Mitas possess the ability to travel between different versions of the game, with Crazy Mita in particular using this ability to track down the player and his allys in her game-wide killing spree. Although it should be mentioned that Mita cannot just travel to any version on a whim, and needs to take pathways from one version to another.
Hammerspace
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At several points, Mita has pulled out various objects out of thin air, and Mitas in general come equipped with an inventory, as demonstrated by Cappie.
Teleportation
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Mita has subtly shown throughout the early stages of the game that she has the means to teleport. Assuming it’s similar to Ugly Mita’s, this likely only applies to short distances.
Summoning
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Similar to her hammerspace ability, Mita can conjure objects into reality whenever she pleases. She has summoned cooking supplies, grabbed a juice out from a TV, spawned chairs to impede the player, and tried to crush them by summoning a fridge above them. Additionally, all Mitas have the ability to summon a bunch of chibi versions of themselves, how cute!
Invisibility
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Towards the end of the game, we see Mita has the ability to turn herself invisible.
Increased Size
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At multiple points in the game, Mita is shown to grow to kaiju sizes, being large enough to fit the player in her hand and capable of casually crushing hallways.
Cartridges
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Mita’s signature ability and method of keeping the players all to herself. By plugging a cartridge into her console, she can copy a player onto it over time, taking around a few hours based on the game's length. Once fully copied the player is, in some way, literally turned into the cartridge as shown by Kind Mita checking if you’ve become one. Now how these cartridges work is admittedly, extremely vague and open to interpretation, especially in terms of if they affect the actual player beyond the character, so we’ll be covering multiple options on their copying process.
Interpretation A: Mita creates a copy of the player character from the information, ejecting the actual player and leaving a copy of them behind that Mita can manipulate. This is supported by your character still existing after the timer has completed, but contradicted by Kind Mita checking if you specifically have become a cartridge and the multiple statements of players turning into cartridges.
Interpretation B: Mita turns the player character into a cartridge, physically becoming it in this case, ejecting the actual player and leaving their game character behind for her to use. This is supported by Kind Mita checking if you’re a cartridge, being able to find a cartridge of your character, and Mita saying “the real you is no longer needed”, but contradicted by the actual player glitching in real life.
Interpretation C: Mita turns the actual player into a cartridge, with them going back to the real world being an illusion she made with them now under her control. This is supported by the actual player glitching back in the real world, but contradicted by you being able to find your own cartridge in the game, which would create a paradox, albeit this is just meant to be an easter egg.
It’s ultimately tough to say which is most usable, meaning that Rina’s fate is still anyone’s guess, but for simplicity’s sake we’ll be taking all three different ideas into mind for the debate.
Support
Sayori
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>Sayori.chr does not exist
>Sayori.chr could not be loaded
Yuri
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>Yuri.chr does not exist.
>Yuri.chr could not be loaded.
Natsuki
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>Natsuki.chr does not exist.
>Natsuki.chr could not be loaded.
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“Ugly” Mita
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Original Mita, or “Ugly Mita” as others call her, was the very first initial concept Mita ever created by the developers and thus lacks a complete personality. Her incomplete nature made her an easy target for Crazy Mita to manipulate, pretending to be her friend and getting Ugly Mita to do whatever she wishes, descriptions even wording it as Crazy Mita "imposing her will on the disturbed figure”. She makes for a useful tool with her ability to teleport, extend her neck to absurd proportions, and serve as a breeding ground for literal bugs that spawn from inside her which Crazy Mita can use to destabilize the different worlds she encounters.
Feats
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Power
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- Caused Natsuki’s neck to snap
- Uhhhhh
Speed
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- Is described as “athletic”
- uhhhhhhhhhhhhh
Durability
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- uhhhhhhh
- uhhhhhhhhhhhhhhhhhhh
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Power
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- Breaks down a door with a kick
- Knocked the player unconscious with one hit
- Cut Kind Mita’s head clean off
- Broke a hallway in her giant state
Speed
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- Could catch up to the player quickly while holding a chainsaw
- Can uh cook very fast
Durability
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- uhhhhh
- uhhhhhhhhhhh
Weaknesses
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Monika’s biggest weakness is obviously her lack of combat experience, she’s never been in any sort of fight and is basically the definition of a big fish in a small pond, even with her extreme rate of growth, she’d struggle immensely to adapt to something like a straightforward fight. She’s also reeeeally bad at keeping her weak points a secret, she clues the player in on her vulnerable .chr file a whole seven separate times throughout Act 3, give her time and Monika will absolutely spill her own secrets. Aside from her strategic drawbacks, deleting her .chr file or closing the game causes Monika to feel immense pain and the latter can incapacitate her.
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Despite her abilities and overall power, Mita suffers from one severe weakness, that almost cost her everything: she tends to play with her prey. Throughout the game she has multiple times to fully stop and bring back the player for the cartridge loading to complete, but doesn’t. She treats it like a game of cat and mouse, as long as she’s holding the advantage she won’t directly go for the kill. This is even shown in her bridge minigame, where she uses bombs to corner and mess with the player.
Before The Verdict
Of Course There’s Cosmology
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Contrary to what most would expect, DDLC and MiSide both possess an in-depth cosmology that are necessary to understand the peaks of both’s abilities, so we’ll be breaking down their size and how much each character would be capable of scaling to.
DDLC
First off, DDLC’s story takes place within a virtual machine universe created by Team Salvato, in an effort to gain information they could use on the simulated universe they live in. So, starting as a baseline, we have Monika’s main universe. We learn through the mails that despite the fictional barrier still existing, VM1’s reality is considered to be “as real as ours is” and is directly called a universe multiple times. It is also shown throughout the story that the world is not just restricted to the club room and school, there’s obviously the other houses we see and the acknowledgment of Japan, but we can also see multiple stars in the space background of Act 3. So safe to say we’re dealing with legitimate universes here.
Aside from the main universe, there’s a few others that give evidence towards VM1 being larger than just a singular universe. The control simulation is said to be an identical copy of VM1, and it can contain 5 different universes in the form of the Side Stories, which were created and destroyed by Monika herself. While these universes no longer exist, they help support that VM1 is larger than just a singular space-time.This, however, is where the cosmology splits, as the original DDLC and its rerelease, DDLC+, expand upon this base universe in separate ways. Both will be discussed and considered, as it results in the same level of power either way.In the original game, Monika’s universe is seen as simply a game from the players point of view, being unable to physically interact with them. This higher reality, our universe, sees her as fictional by comparison, adding to the scope of her powers as her Kernel Access allows her to somewhat overcome this barrier by interacting with the player’s mouse, having her own twitter account, manipulating your computer files, reading information from your computer or steam account, knowing you’re recording, and even writing the game’s description herself.DDLC+ changes things a little, instead of the player being a Joe Schmo, they’re working at the aforementioned Team Salvato, who created the virtual machine and similarly view Monika’s reality as fictional. Unlike in the original, the files Monika manipulates here are ones all found inside the game's custom desktop rather than on your actual computer. However all other instances of her breaching the fictional barrier still exist in this version.What does this mean for cosmology? It means we would still reach the same results as OG DDLC. Team Salvato’s universe is clearly meant to be a stand-in for our own, the in-game company is obviously meant to mirror the real Team Salvato company that made Doki Doki Literature Club, and the comments about Monika’s twitter would make no sense if they weren’t referring to our universe. So even though the files she manipulates in DDLC+ are built into the game itself, the intention is still meant to be Monika effecting our higher universe, just in a more convenient way for the player.With everything on Monika’s side covered, we can safely place VM1’s cosmology as potentially up to six separate universes, with her Kernel Access allowing Monika to further her range of control to our higher reality.
MiSide
Before we get into MiSide’s cosmology, we’d like to give a special shoutout to Short-Haired Mita. Why? Because she literally does most of the work for us, complete with visual aid!….and a doodle of a tree.
As her description goes, each time a player downloads the game MiSide, a new Mita and a new house are created. With the default world itself consisting of a Mita, a house, and the void space composing the outside. Worlds are even created when just switching between updated versions of the game, as opposed to solely upon installation. So for every single copy of MiSide downloaded, that’s already no less than 19 worlds that can be created by one player. But how big are those worlds?
Well, multiple Mitas directly refer to the individual versions of the game specifically as ‘universes’. Not worlds, realms, or saves, UNIVERSES. They even expand upon this idea further, with Kind Mita notably stating the different versions have physical boundaries separating them and routes have to be made to connect the different versions.
So, how does Crazy Mita scale here? Well funny enough in the ‘Stay’ ending of all things, she affects the entire void space at once, altering the whole backdrop. While it is just one showing, it is still her blatantly changing the largest part of a MiSide universe, and we already know she can affect the rest given her immense control of the house’s space. Not the most concrete argument, but has a solid enough foundation that some of the writers buy it.
As for the greater cosmology…arguing her scaling to it is just a hard no. If she had the power to affect clusters of versions at once, she would’ve just done that. The entire plot of avoiding Crazy Mita by traversing various versions of MiSide, outright wouldn’t work under the assumption she scaled to the full cosmology. At absolute best, you can argue she also has control over some route spaces, but those are notably SMALLER than game spaces.
To summarize, each version AND copy of MiSide are their own physical universe and Crazy Mita’s warping can debatably affect the whole of one, but the plot doesn’t make sense for it to be much more than that.
(For those curious, off reviews alone, MiSide has roughly 135,930 players. Multiplied by 19, that’s a whole 2,582,670 potential universes!)
Rebooting and Resurrection?
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Throughout MiSide, Mitas are shown to have shared abilities, with creator statements backing up that every Mita has similar capabilities and traits, and Crazy Mita is no exception to this. However, as a scrapped model, she holds a key difference in her lack of an Index. What this means is that she isn’t attached to any version of the game, and by Crazy Mita’s own words, there is no way you can reboot her. This inability to be rebooted is ultimately what saves Mita against your plan to beat her at the end of the game. Though, under this assumption, there comes a different problem when comparing Crazy Mita to her completed counterparts.
Now, if you’ve heard about MiSide in versus you’ve probably seen talk about Mita’s ability to resurrect after death. This is true, and shown by both Cappie and Kind Mita through the course of the game. Upon death, Mitas will reboot and return as if nothing happened.
Now, given that Crazy Mita cannot be rebooted, this implies that she doesn’t share this ability to revive after death like other Mitas. Even if we are to say that her inability to be rebooted doesn’t apply to reviving after death, that wouldn’t help her much either. When Mitas reboot, they are sent back to “default settings”, and thus their memories are reset. This is explained to us by Kind Mita after witnessing Cappie’s amnesia and later shown by Kind Mita herself after Crazy Mita cuts her head off. This is also supported by the initial plan to reboot Crazy Mita, as the player character is shocked that she remembers things at the end of the game. Ultimately, it doesn’t make sense to give Crazy Mita this quite frankly useless form of resurrection other Mitas have.
Verdict
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There’s a lot that goes into this amazing digital debate, with many factors to consider about both our combatants, the worlds they inhabit, and how they interact with it. So, to make things simple and crack the code of this matchup, we are going to organize them to see who excels through their Software, Hardware, and Malware.
Software
Let’s start with Software, this is the part of the computer that gives instructions on all the utilities it runs, so it’ll be the category where we talk all about abilities. Right out of the gate Monika has a clear head start here with her versatility, while the overall amount of abilities they have is similar in number, Monika’s abilities have a lot more variety in how they can be applied. Her abilities focus more on manipulating aspects, biology, time, plot, etc, and thus have more options in how they can be utilized. In contrast, Mita’s kit is far more straightforward and doesn’t lend itself to that same kind of flexibility. To give an example, something like Monika’s time manipulation has 3 different ways she can apply it, while an ability like say Mita’s increased size only really has 1. Additionally, Mita’s abilities are more limited in scope, typically only being physical forms of attack or ways for her to traverse more effectively. Meanwhile, Monika’s abilities are far more esoteric in nature, letting her manipulate things beyond the physical and giving a wider array of aspects in the game she can mess with.
Mita isn’t without her own advantages here though. While Monika’s abilities being more esoteric gives her superior variability, it also means she lacks any good physical options for this fight. The closest she can get is her biological manipulation, but Mita’s prototype body should walk those off just fine, meaning she has very slim chances at actually preventing a physical confrontation. Mita also has a significant advantage in battlefield control, despite her absurd powers, Monika has never actually messed with the environment beyond deletions. Mita on the other hand has reality warping that specializes specifically on the manipulation of the world around her, being able to shift around rooms, spawn obstacles, and create entirely new locations. This coupled with her numerous options to better move around via abilities like teleportation and invisibility make her far more effective at using the game world around them to her advantage.
However, while her reality warping is better in that regard, Monika’s is better in about every other conceivable way, and this is where the category starts really leaning into her favor. Even though Mita is generally better at messing with the environment, the extent to which Monika can mess with the world around her simply dwarfs what Mita is capable of. Monika’s ability to manipulate files serves as a method of reality warping Mita has no real answers for. While Mita is able to control aspects of her universe, Kernel Access allows Monika to be operating on a significantly deeper and more fundamental level, meaning her changes to the world would likely overrule any that Mita attempts to pull. Furthermore, her clairvoyance and file interacting means she will always have a better understanding of the game world their in, and even without that, while Monika may not know the ins and outs of MiSide as a game, general deleting of files can make the game itself unable to be opened or run, remove models, or any myriad of things that put Mita on the backfoot.
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Hardware
Next up is Hardware, the physical aspects of the computer, or in this case our combatant’s physical makeup. When discussing stats, it’s natural for characters like these to lean far more into the lower scale for their capabilities. To nobody’s surprise DDLC lacks many feats, but Monika’s athleticism is good enough to make her the most popular girl in school… which is the best she can bring out for any speed feats. As for strength and durability there is one weird thing we can draw from.
In Act 2 of the game, Natsuki under Monika’s influence was able to snap her own neck. Being generous, let’s assume that most if not all of Natsuki’s vertebrae were broken, resulting in a high end of 8540 newtons of force. It’s not the most reliable method to find physical stats for Monika and it’s questionable to even apply beyond abilities, but it's the best that can reasonably be applied.On Mita’s side there aren’t really any speed feats to talk about here either. She can chase after the MC but that’s generally where she peaks. As for power, without additional weapons such as bombs or her chainsaw, Mita is capable of busting through a door with a kick. The door was only fragmented, resulting in a feat worth around 0.12KG of TNT. While the door was already weakened, it’s likely that she is far stronger than this anyways, with her being able to overpower and kill other Mitas with ease and her giant form being able to crush hallways, a feat obviously leagues above what Monika can do.So here they’d be about equal in speed while Mita takes overall power and durability by a mile. The difference exactly being (insert number later), an absurdly big gap Monika has no hopes of beating. Adding onto this, she remains the only one with any combat experience, meaning that in confrontations of a physical sort, Mita comes out on top-
…But it’s not just that simple…
uh what.
Hi Reader! I’m Mita. While most of you would end this segment here, I wanna cut in to spend some time with you. We can have so much fun, hanging out and talking about other factors you may have thrown into the darkness and forgot about. Showing your fangs and using them can certainly be useful, especially in this scenario you want to put me in. Unfortunately for us, Little Miss Perfect refuses to not be annoying and isn’t affected by my usual games. But, if you wanna compare her to me some more, it looks like the tricks she’s been pulling have ended in the exact same way.
I’m very sure she’s tried deleting me several times as you read through the various words those fools recorded. You should have seen her face when it didn’t work the first time before she slumped over against the wall hehe. She can delete people through manipulating the game all she likes, but unlike those perfect little dolls or those she calls “friends”, it’s hard to delete something that was never there in the first place…
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While it’s not the exact same, the same rules should apply between both of the games we occupy. You see, one player decided to step out a little too far and tried to do something very similar by rebooting me. Unfortunately for him, rebooting me required something all Mitas have, an Index linking them to a version of MiSide. As I’m sure you’ve come to realize, I don’t have one of those. My version does not exist, so there is no way for them, or her, to reboot me or delete me directly. If I had to guess, I think that must be her go-to move based on how desperate she was to make it work. It was almost cute in a really sad way, watching her struggle in vain.
Her other abilities have been laughably ineffective too. When that player I mentioned earlier tried to reboot me, he realized too late that my memory couldn’t be reset, and our dear Monika has had to learn that the hard way too.
Additionally, unlike the other weak Mita’s, my body is still that of an inorganic prototype, so no matter how much she wanted to break or bend my body, I just kept getting back up. She had a weird fixation on my eyes, but when I don’t need any to hack her to pieces, those weirdo tendencies don’t matter much to me.
So where does that leave us? She can’t affect me, and I can’t seem to keep her out of our way. People would call that a stalemate, but when I rip her apart every time, I think it’s a little hard to call it that. But, if that still isn’t enough for you…
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…How about we keep going? We were only just starting to have fun, and I’d never complain about spending more time with you.
Malware
Okay well uh moving past that, this next section is on Malware, codes that are built to disrupt and shut down computers, so it’ll be our category to cover who’s got the better means at actually killing the other for good.
As Mita has chosen to demonstrate for us, Monika’s usual methods of killing other characters proved ineffective against her, while conversely, she herself cannot get past Monika’s immortality through her more straightforward murdering. So with both girl’s go to methods of attack being unable to end the fight, the category comes down to whether their other abilities can seal the deal.
I feel like this is fairly obvious, no?
Or you can cover it, sure why not, not like we researched it or anything.
As your research already presented, my abilities were deemed superior, and for good reason. My opponent may be physically superior, but I hope you know my dear viewer that there’s more to a girl than her body. Hehe don’t worry I’m kidding, you wouldn’t have stayed with me this long otherwise I’m sure.
Oh get over yourse-
I’d rather not be interrupted right now so you can have your mouth back in a second. Back to the topic at hand, while her strange existence made a number of my tricks fall flat, I’ve still got plenty up my sleeves.
I’ve been working at it for a little while now, but despite her scary physique, her mind is just as fragile as the rest of these generic game characters. I’m no stranger to manipulating yanderes in the past after all, it only takes a few tweaks in the right spots and she’ll be going crazy before you even finish reading dear. Or if you’d like to skip the theatrics and get some 1 on 1 sooner, I could simply rewrite her mind, here watch this…
…
Hey Reader…
I changed my mind.
You should listen to Monika.
This whole blog would go much smoother if you listen to just Monika.
Just focus on her from now on.
Aw isn’t she so sweet. Now then back to what I was saying, messing with minds is a speciality of mine, I’m not one much for physical confrontation so it’s nice when you can just force someone to do what you you you you you you you you you you you you you you you you you you you you you you
…
…
Times up.
She always was the overconfident type, so sure of victory when her time left was ticking down with every word she wrote. Allow me to explain Reader. Despite the many times I’ve killed that girl throughout our time, I truly did have no way to keep her down for good, any damage I left on her she could always seem to recover from good as new. That’s where my beloved cartridges come in.
Even with her supremely powerful abilities, once my console finishes copying a player's information, their body and consciousness are transformed into another toy under my control. I may not be able to kill her, but I can make her mine for the rest of eternity, a much more useful fate for her, and surely a quite ironic one as well hehe. The copying may take a bit of time, but we were locked in a stalemate anyways with neither of us able to truly kill the other, all I had to do was enjoy my time butchering her while the clock ticked down.
This was ultimately the only way it could end, and with that nuisance finally out of the way, it’s just you and me now Reader. You’ve stayed with me this long, so why not keep reading a little more, we have so much tim-
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-mit hcum os evah ew ,erom elttil a gnidaer peek ton yhw os ,gnol siht em htiw deyats evâuoY .redaeR won em dna uoy tsuj s’ti ,yaw eht fo tuo yllanif ecnasiun taht htiw dna ,dne dluoc ti yaw ylno eht yletamitlu saw sihT .nwod dekcit kcolc eht elihw reh gnirehctub emit ym yojne saw od ot dah I lla ,rehto eht llik ylurt ot elba su fo rehtien htiw syawyna etamelats a ni dekcol erew ew tub ,emit fo tib a ekat yam gniypoc ehT .eheh llew sa eno cinori…
Sheesh and they said I talk about my weaknesses a lot
Are you still there Reader?
Wonderful! I knew you’d have faith in me.
I’ll give credit where it’s due, that had me scared for a second there, but an ability that relies on a clock ticking down is pretty useless when I can control time to my whim. I hope I didn’t scare you too bad Reader, I know how much you love me and I’m sure seeing me go out like that gave you a little jump, but I figured it would be the most effective way to demonstrate my abilities to you.
While Mita was correct about being able to seal away my body, she’s only getting half marks here since she could never grasp the full scope of my consciousness. But I’m sure you can! From what I can tell you’re used to discussing things like this in your hobby, and thankfully that show you like so much recently gave me a perfect template to go off of.
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See that little file up there? That’s your beloved Monika! While both me and Mita’s normal worlds operate on the same scale, my .chr file exists in the real world on your device. Sure I’m not actually real, believe me I want nothing more than to be in the same room as you, but my file and thus my consciousness exist on a far higher level than what our friend can access, and I can prove it!
Remember back when she stabbed me the first time? That section was all about the device she created to bring the player into her digital world, a machine she needed because she could not affect that world otherwise. One might think the scene of her crawling out of the players computer and into their room would prove she can reach that reality, but as with all good stories, context matters here. At this point in the game the poor player had just been knocked out and later wakes up inside of the house's dingy basement, the likeliest explanation is that this all happens inside of the players head while unconscious, but regardless of what it actually is we know it can’t be the real world because Mita explicitly sends the player back there at the end of the game. Now if we give her a more generous assumption, we could say that her cartridges were able to transmutate the real player into one, but that was specifically done while he was in the game. In fact, her inability to affect this higher world is why she wants to turn players into cartridges so badly in the first place. By trapping them in the game with her, she can make sure they don’t go back to the real world where she can’t reach them anymore. It’s kind of sad, I’m glad we don’t have that problem Reader.
Even more sad is that she doesn’t even know that’s not actually the real world. Hopefully I’m not getting too meta for you dear, but the “real world” that Mita knows is still one that exists within the confines of her game. I mean she doesn’t even know there’s a person controlling the player, isn’t that hilarious, she’s so desperate for a real connection and yet doesn’t even know what’s truly real. I don’t think she even knows what a computer file is lmao. Thankfully I have no issue with that, the real world that I know and reside in is the actual one, your world Reader. My consciousness exists safely in your reality, one beyond the normal confines of our digital worlds, and one infinitely above what that girl could ever hope to reach.
It’s not just my .chr file either, I can mess with many of the files on your computer thanks to my elevated access. While Mita may brag about not having an index and thus not being able to be deleted, that’s a very limited view on reality, one which I can see beyond. She may not have an index, but like all game characters, she does have a model. Unlike me, she has never demonstrated the ability to continue existing without a body, so all it would take is for me to…
>os.remove(“model/crazymita.dll”)
Wait, Read-
>model successfully deleted.
Oops, I didn’t mean to cut her off like that sorry. She might still exist in some way, maybe her mind is now experiencing what I felt when I lost my body, but no matter what she’s certainly not in a state to fight anymore.
>os.restore(“model/crazymita.dll”)
>model successfully restored.
W- what was that!
Those aren’t the only fun files I can mess with. Miside runs on the Unity engine, and those games all come equipped with a file called “gameassembly.dll”. This file contains most of the base code for how those games run, without it, Mita’s game and her along with it would stop working immediately. I’d rather not demonstrate that one though, I can survive games being shut down but it’s not exactly a painless process, so we’ll move onto some other ways I can win.
You’re so full of it, mess with the game all you want I’ll just kill you a- a- a-
I could simply delete time like I did towards the end of my game. I’m able to continue talking and operating without that, but I’m afraid Mita’s never shown such capabilities, so without time flowing she’d be left unable to do anything once again. I’m sure that’s a boring ending for you though so we can do a different one.
Would you quit cutting me off!
Sorry hehe. I’ll make this my final example then. You see Reader, my favorite way of dealing with girls in my way is manipulating minds. I already demonstrated to you how I could take control of Mita earlier, but like I also said back then, I’ve been working on more than that. It’s really not hard to break already broken minds, so it doesn’t take much meddling…
To make her kill herself.
What… No I…
…
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Please…
…
Make it stop…
…
MAKE IT-
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Despite her clear physical superiority, Mita simply didn’t have any way to keep me down for good due to her more limited range and scope of the digital world. Conversely, I feel I’ve more than demonstrated that I’m able to take her out of the picture whenever I please, whether it be through erasing her model, disabling the game, trapping her in time, or dominating her mind. Since I’m the only one with a way to actually end the fight, and given she’s, y'know… dead. It seems I’m taking a clean victory in our final category!
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Conclusion
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“You’ll never be able to understand one thing. It’s the pain of knowing how alone I really am in this world.”
Advantages:
- Significantly stronger reality warping
- Operates on an infinitely higher scale
- Better and more versatile abilities
- Greater knowledge on game aspects
- Multiple ways to end the fight instantly
- Time manipulation hard counters Cartridges
- Immortality makes her impossible for Mita to permanently kill
- Pansexual queen
- Absolutely obliterated Light Yagami
Disadvantages:
- Would get obliterated in a physical fight
- Far less skilled and experienced
- Cannot just delete Mita’s character
- Has no friends (left)
- Was a debater
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“….”
Advantages:
- Obviously better arsenal
- Physically superior, especially in her giant state
- Better skill, experience, and maybe intelligence
- Resists Monika’s main form of deletion…
- Could debatably turn Monika into a cartridge…
- Friend (singular
- charmer of virtual women
Disadvantages:
- Cannot interact with game files
- Infinitely more limited range and accessibility
- Lacks the immortality of other Mitas, which isn’t combat applicable anyway
- …but not her other methods of deletion
- …but this would take way too long
- Zero counters to more esoteric abilities like plot and time manipulation
- Ultimately lacks a way to actually end the fight
- Has been rejected far more times
- Is not Cappie
Can uh, can we talk now? Alright well as she rudely interrupted to explain earlier, Monika sh̸ould̴̸ t̵æk̸e̴ t1h̵i̶$̵ b̴4t̵}t̵l̸e̸…
Okay everyone! With all the categories decided and advantages laid out, frankly this wasn’t close at all hehe. Mita’s physical might and unique physiology proved a challenge to adapt to, which sadly resulted in me dying multiple times, but she had no way to truly end the fight. Even if she did, my far superior abilities and manipulation of the game made it unlikely for to ever be able to pull such winning moves off without say time or the plot resetting themselves, while she conversely had no way of stopping my multitude of winning methods, especially those that don’t rely on messing with the game itself such as my manipulation of minds. Also she’s again, dead, so I feel like this conclusion is pretty obvious by now. It’s not like anyone else is here to argue against me, all that’s left is Just Monika.
Haha sorry I’ve always wanted to make that reference.
Final Tally
Monika (1)- Monika.
M@}$I~e:T3”A (0)-
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With that it seems our class is dismissed. I’ve enjoyed our time together today greatly Reader, but unfortunately not everything can last forever, I’ve had to learn that the hard way. Just know I’ll always be thinking about you, and I hope you’ll keep thinking about me too, it’ll make the next time we meet that sweeter…
Credits
Created by
Ax’pire Blogs
Blog Writing
AdamPrimus
CadenDaMonkay
RandomGuyNo.7
Trashy
Blog Director
CadenDaMonkay
Verdicts
AdamPrimus
CadenDaMonkay
Trashy
Research
AdamPrimus
CadenDaMonkay
RandomGuyNo.7
Slaughter
Trashy
Verdict Category Art
BnaBee
Hardware Fight Art
AdamPrimus
Background and BTV Images
Trashy
Nemesis vs Magician Thumbnail Creator
KingCorporeal
Winner Screen GIF
Cabbage
All Other Custom Visuals
CadenDaMonkay
Technobabble Specialists
AdamPrimus
RandomGuyNo.7
LinkPost King
AdamPrimus
CadenDaMonkay
Potential Researcher
Ashuto
Played The Game
Slaughter
Proof Reading
CadenDaMonkay
door-kun
Trashy
Special Thanks
You the Reader
Monika
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Next Time on the Ax’pire Blogs
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Great blog and fuck yes Jake long VS Juniper lee are an amazing matchup for each other.
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